Blueprints for Module: Module1.3-final

Year 1 - Python - Architects

Blueprint IDBlueprint TitleAction
PY-1.3-BP1The First Object: Architecting the Paddle
PY-1.3-BP2Bringing Objects to Life: The Bouncing Ball
PY-1.3-BP3Building the Wall: Managing Multiple Bricks
PY-1.3-BP4The Great Demolition: Ball vs. Bricks
PY-1.3-BP5The Rules of the Game: State, Scoring, and Lives
PY-1.3-BP6Capstone Assembly: The Complete Arkanoid Architect

Raw Module Blueprints Data:

Blueprints file content for module1.3-final

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{
  "programName": "The Python Digital Architect Program",
  "moduleID": "PY-1.3",
  "moduleTitle": "The Object-Oriented Game Architect",
  "moduleDescription": "Transition from procedural programming to the powerful Object-Oriented Programming (OOP) paradigm. Learn to design and build scalable, complex games by structuring code into classes and objects, culminating in a complete Arkanoid-style game.",
  "capstoneProject": "A complete, playable Arkanoid game built with an object-oriented architecture, featuring a paddle, a ball, and multiple bricks as distinct classes. Includes scoring, lives, and a \"Game Over\" state.",
  "technologiesUsed": [
    "Python 3.x",
    "Pygame",
    "Python debugger (pdb)",
    "VS Code debugging tools",
    "pytest",
    "git"
  ],
  "coreConcepts": [
    "Object-Oriented Programming (OOP)",
    "Classes and Objects",
    "__init__ method and attributes",
    "Methods (behavior)",
    "Encapsulation",
    "Managing lists of objects",
    "Advanced collision detection (object-to-object, object-to-list)",
    "Game state management (e.g., playing, game over)",
    "Scoring systems"
  ],
  "blueprints": [
    {
      "blueprintID": "PY-1.3-BP1",
      "blueprintTitle": "The First Object: Architecting the Paddle",
      "coreObjective": "Understand the limitations of using dictionaries for game objects and refactor a procedurally-controlled paddle into a self-contained Paddle class using OOP principles.",
      "technologiesUsed": [
        "Python 3.x",
        "Pygame"
      ],
      "coreConcepts": [
        "Object-Oriented Programming (OOP)",
        "Classes and Objects",
        "__init__ method and attributes",
        "Encapsulation"
      ],
      "lessonKnowledge": "Students will be able to define a Python class, create an instance of that class (an object), and initialize its attributes (like position and size) using the __init__ method.",
      "previousLessonKnowledge": "Students can represent a game entity like a paddle using a Python dictionary and can update its state based on keyboard input within the main game loop."
    },
    {
      "blueprintID": "PY-1.3-BP2",
      "blueprintTitle": "Bringing Objects to Life: The Bouncing Ball",
      "coreObjective": "Create a Ball class with methods that define its behavior, such as moving and bouncing, and implement collision detection between two distinct objects (the Ball and the Paddle).",
      "technologiesUsed": [
        "Python 3.x",
        "Pygame"
      ],
      "coreConcepts": [
        "Methods (behavior)",
        "Object-to-object collision detection",
        "Encapsulation"
      ],
      "lessonKnowledge": "Students will be able to add methods to a class to control an object's behavior and logic, and they will be able to check for collisions between two object instances.",
      "previousLessonKnowledge": "Students have created a simple Paddle class with attributes and can instantiate it."
    },
    {
      "blueprintID": "PY-1.3-BP3",
      "blueprintTitle": "Building the Wall: Managing Multiple Bricks",
      "coreObjective": "Design a Brick class and efficiently create and manage a large number of Brick objects by storing them in a list, then render the entire collection to the screen.",
      "technologiesUsed": [
        "Python 3.x",
        "Pygame"
      ],
      "coreConcepts": [
        "Managing lists of objects",
        "Class instantiation in loops"
      ],
      "lessonKnowledge": "Students will know how to programmatically generate multiple instances of a class, store them in a list, and iterate over that list to perform actions on each object, like drawing it.",
      "previousLessonKnowledge": "Students have created two interacting classes (Paddle, Ball) with attributes and methods."
    },
    {
      "blueprintID": "PY-1.3-BP4",
      "blueprintTitle": "The Great Demolition: Ball vs. Bricks",
      "coreObjective": "Implement collision logic between a single object (the Ball) and a list of objects (the Bricks), and dynamically modify the list by removing bricks when they are hit.",
      "technologiesUsed": [
        "Python 3.x",
        "Pygame"
      ],
      "coreConcepts": [
        "Advanced collision detection (object-to-list)",
        "Modifying lists during iteration"
      ],
      "lessonKnowledge": "Students will be able to write a loop that checks for collision between one object and every object in a list, and they will learn how to safely remove elements from a list based on game events.",
      "previousLessonKnowledge": "Students can create and manage a list of Brick objects."
    },
    {
      "blueprintID": "PY-1.3-BP5",
      "blueprintTitle": "The Rules of the Game: State, Scoring, and Lives",
      "coreObjective": "Integrate core game mechanics by implementing a scoring system that updates when bricks are destroyed, a lives system, and a game state manager to handle 'playing' and 'game over' conditions.",
      "technologiesUsed": [
        "Python 3.x",
        "Pygame"
      ],
      "coreConcepts": [
        "Game state management",
        "Scoring systems"
      ],
      "lessonKnowledge": "Students will be able to use variables to track and display score and lives, and control the overall flow of the game, such as stopping the game and showing a 'Game Over' message.",
      "previousLessonKnowledge": "Students have a working game prototype where the ball can collide with and destroy bricks."
    },
    {
      "blueprintID": "PY-1.3-BP6",
      "blueprintTitle": "Capstone Assembly: The Complete Arkanoid Architect",
      "coreObjective": "Assemble all previously built components into a final, polished, and playable Arkanoid game, including adding start/end screens, sound effects, and refactoring code for clarity and efficiency.",
      "technologiesUsed": [
        "Python 3.x",
        "Pygame",
        "VS Code debugging tools",
        "git"
      ],
      "coreConcepts": [
        "Project integration",
        "Code refactoring",
        "Debugging"
      ],
      "lessonKnowledge": "Students will have a complete, well-structured, object-oriented game project that demonstrates their understanding of all module concepts, ready for sharing or further development.",
      "previousLessonKnowledge": "All individual game components (Paddle, Ball, Bricks, scoring, lives, game state) are functional."
    }
  ]
}